Tras seis meses, poco ha cambiado con la reforma laboral de Monti

ROMA (Reuters) - Reacondicionar las rígidas leyes laborales de Italia se suponía que iba ser la reforma clave de Mario Monti.
Ello requería negociaciones prolongadas y a menudo acaloradas con sindicatos, empleadores y partidos políticos. Pero seis meses después de su aprobación las medidas parecen estar teniendo poco efecto en la contratación, el despido o el mercado laboral en general.
La intención del primer ministro tecnócrata era alentar la contratación permanente en lugar de los trabajos temporales y facilitar los despidos a las empresas durante los malos momentos económicos. Los negocios y sindicatos de trabajadores dicen que no está haciendo nada.
Monti, que dimitió como primer ministro el mes pasado, esperaba impulsar una tasa de empleo crónicamente baja y poner fin a un mercado laboral "dual" compuesto de trabajadores mayores sobreprotegidos y millones de jóvenes con trabajos temporales y sin derechos laborales.
Sin embargo, rápidamente contó con una fuerte oposición, liderada por el sindicato CGIL que encontró apoyo en el Partido Democrático (PD) de centroizquierda en el que confiaba para su mayoría y que ahora, según los sondeos, será el probable ganador de las elecciones de febrero.
Los sindicatos, que en su mayoría representan a los trabajadores mayores y más protegidos, celebraron una serie de huelgas y protestas para defender la actual protección laboral. La ministra de Trabajo, Elsa Fornero, que redactó la propuesta de reforma, se convirtió en una figura odiada por millones de trabajadores.
Después de suavizarse durante su paso por el Parlamento, la versión final del plan, aprobada en junio del año pasado, aliviaba ligeramente las restricciones al despido en las empresas grandes y medianas y hacía más costosa la contratación temporal.
Los sindicatos advirtieron de que esto podría llegar a la extensión del despido, mientras las empresas decían que desalentaría nuevas contrataciones. Seis meses después, los sindicalistas admiten que sus temores eran exagerados, pero los empleadores dicen que sus preocupaciones están siendo confirmadas.
"No hay pruebas de que las compañías estén despidiendo más con las nuevas leyes. Esto simplemente no está pasando", dijo Pierangelo Albini, responsable de asuntos laborales en el grupo de empresarios Confindustria.
No hay datos disponibles sobre el número de trabajadores que han sido despedidos con las nuevas leyes, pero incluso los sindicatos, que estudian la situación de cerca, estiman que la cifra es insignificante.
Fueron rápidos a la hora de denunciar casos aislados que implicaban a las empresas de telecomunicaciones Huawei y Vodafone, que atrajeron la atención de los medios italianos, aunque cada una no implicó a más de un par de trabajadores.
"La reforma en realidad no cambia mucho en términos de procedimientos de despido", dijo Michele Tamburini, abogado laboralista para un bufete estadounidense en Milán. "Potencialmente, podría facilitar el despido pero todo depende de cómo lo interpretan los jueces y casi nadie quiere comprobar eso".
Tamburini dio que él y sus colegas en otras firmas legales no habían visto aumentar las impugnaciones por despidos, como algunos comentaristas habían esperado.
SIGUEN LOS PROBLEMAS
Monti, que dice que se presentará a las elecciones del 24 y 25 de febrero, inicialmente defendió la reforma como un buen compromiso pero ahora reconoce sus límites y culpa al sindicato izquierdista CGIL por bloquear más cambios radicales.
En una nueva plataforma política presentada antes de Navidad instó a una "simplificación drástica" de las leyes del mercado laboral para "superar el dualismo entre los trabajadores protegidos y desprotegidos". Esos eran exactamente los objetivos que su reforma quería conseguir.
"Las intenciones de Monti sobre la reforma laboral eran buenas pero las políticas fueron todas equivocadas", dijo Riccardo Barbieri, de Mizuho International. "El PD no podía permitirle facilitar el despido en período preelectoral y en medio de una recesión".
A pesar de las críticas hacia algunas de sus reformas, a los inversores les encantaría que el ex comisario europeo se quedara después de las elecciones, idealmente a la cabeza de una mayoría más consistente que le permitiera sacar adelante su nuevo programa.
Decenas de miles de trabajadores han perdido sus empleos desde que se aprobó la reforma laboral, mientras las compañías cierran o se reducen, pero aún se deshacen de sus empleados con las antiguas condiciones en lugar de arriesgarse a las dificultades intentando sacar provecho de la reforma.
"Ha habido muy poco recurso a las nuevas normas", dijo Giorgio Santini, jefe de asuntos laborales del sindicato comercial CISL, el segundo mayor de Italia.
Una razón podría ser que los procedimientos para el despido son más complicados que nunca porque los cambios han elevado el poder facultativo de los tribunales.
La reforma hacía posible para las empresas privadas con más de 15 empleados despedir a trabajadores individuales por razones empresariales, como una caída en la demanda, sin tener necesariamente que readmitirlos si un juez fallaba que el despido era injustificado.
En las empresas más pequeñas, donde la protección laboral era mucho más débil, no ha cambiado nada con la reforma. El sector público, donde la protección es la más fuerte de todas, tampoco se ha visto afectado.
Los tribunales ahora pueden ordenar a las empresas que ofrezcan compensaciones financieras a los despedidos de forma improcedente en lugar de devolverles su puesto. Sin embargo, si el despido improcedente es por discriminación o razones disciplinarias, la readmisión todavía es obligatoria.
Los jueces ahora tienen que decidir no sólo si un despido es procedente sino si es debido a razones empresariales, disciplinarias o discriminación.
Santini, del sindicato CISL, dijo que un aspecto positivo de las nuevas leyes es que obligan a las empresas a coordinarse más con los sindicatos antes de intentar algún despido, lo que supone que despedir plantilla en realidad no se ha facilitado en absoluto.
Pero si el despido no se ha facilitado, la contratación se ha vuelto más difícil, según CISL y Confindustria.
Monti trató de impulsar el papel de los aprendices, tomando Alemania como modelo, para reemplazar los contratos temporales o "precarios" que son considerados la cara inaceptable del mercado laboral dual.
Pero estos contratos de aprendizaje no han conseguido despegar debido a la burocracia y a la norma constitucional de que los gobiernos regionales deben ser en parte responsables de organizar los cursos de aprendizaje.
El presidente del Banco Central Europeo, Mario Draghi, dijo en noviembre que seguía siendo fundamental que Italia reformara su mercado laboral para hacerlo menos rígido. Sin embargo es poco probable que sindicatos o partidos de izquierdas consideren volver pronto sobre el asunto.
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'Sisters of the Seventh Planet’ Takes from Quantum Physics, Metaphysics and More

Tumwater, WA (PRWEB) January 04, 2013
In her new fantasy novel “Sisters of the Seventh Planet” (published by Balboa Press), author Teri Hoskins tells the story of two young women with the weight of the world on their shoulders, trying to find a balance between life, love and responsibility.
Shriya and Gwenneth are from an ancient family line that has been practicing the Sacred Work in secret for the “good of mankind” for many generations. Their abilities include healing the sick and seeing into the future. Gwenneth is insistent that Shriya marry a man from the proper bloodline so that the Sacred Work can continue through their offspring, but Shriya is in love with a tribesman not of the sacred bloodline.
An excerpt from “Sisters of the Seventh Planet”:
I feel the flames rising up around my ankles; I close my eyes and pray as I shake with fear, “My beloved God, raise the vibration in my body so I do not feel this pain. Allow my spirit to soar quickly towards you. Relieve me from the burden of this physical body.”

My sister and I are tied to a stake, our hands bound behind our back; our shoulders touching each other. Her hand grabs mine, gently squeezes it, and I feel her love flow through my body. It eases my fear enough to open my eyes. Through the smoky haze I see someone struggling through the crowd. My daughter! I hear her scream, “They’re killing my mama! They’re killing my mama!”
“This book is about empowering women and spiritual concepts that are just now becoming more common in people’s thinking,” says Hoskins. “It’s about empowering yourself with the knowledge and disciplines that the power of God exists within everyone and that we can do anything!”
“Sisters of the Seventh Planet”

By Teri Hoskins

Hardcover | 6 x 9 in | 190 pages | ISBN 9781452562414

Softcover | 6 x 9 in | 190 pages | ISBN 9781452562407

E-Book | 190 pages | ISBN 9781452562391

Available at Amazon and Barnes & Noble
About the Author

Teri Hoskins resides in the Pacific Northwest with her two dogs. She loves to camp and dreams of living closer to nature. She enjoys being outside for any reason and loves to sit on her porch and read. She loves knowledge and continues to buy more books than she can read. She has one daughter who is a literacy specialist for middle and high school students. She has been a student at a spiritual school, Ramtha’s School of Enlightenment (RSE), since 1987, where she studies quantum physics, neuroscience and ancient wisdom.
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Dodge Nitro Transfer Cases Now Sold to SUV Owners at TransferCasesforSale.com

Dodge Nitro transfer cases are now sold online to SUV owners at the TransferCasesforSale.com website. This company now offers used and rebuilt editions of these Dodge case assemblies for discounted prices for vehicle owners that are searching for replacement parts.

San Francisco, California (PRWEB) January 04, 2013
The TransferCasesforSale.com company is now selling its editions of Dodge Nitro transfer cases online. These SUV cases were used in more than one vehicle in the Dodge lineup and are now sold in rebuilt and used condition. The acquisition and sale of these case assemblies online is expected to help SUV owners and those that replace cases in preowned vehicles. More information can be found online at http://www.transfercasesforsale.com/dodge-nitro-transfer-case.
Chrysler invested into its Dodge brand in the late 1990s to help improve the consumer confidence in these vehicles. The pickup truck series was expanded as well as the SUV lineup. The early 2000s was the first introduction of the Nitro and this vehicle was produced for a 48-month period.
The case assemblies that are now in stock for this vehicle are now offered at a discounted price to help buyers find a replacement that is priced lower than a factory fresh unit.
The transmission, engine and 4x4 system in compatible vehicles works together to control the amount of torque that trucks and SUVs require for off-road control. It is the transfer case that is one of the integral components in trucks and SUVs. The internal gearing and delicate parts usually require service at a certain mileage point. The preowned and rebuilt units that are now sold online provide dual options for replacing these units in 4x4 vehicles.
Recent upgrades have taken place for the company inventory apart from the Dodge and Chrysler lineup. Most domestic and foreign case assemblies are now part of the online and offline inventory. The website launch last year has helped more people to make use of this online resource to find a quality replacement.
The addition of spin testing is one way that the in stock rebuilt units are confirmed to be OEM quality. These spin tests are now offered for all inventory to assure buyers that purchase reconditioned units that the internal gearing is factory quality. The news announcement for the new spin testing program can be found at this link http://www.prweb.com/releases/rebuilt-transfer-cases-/now-spin-tested-for-sale/prweb10146998.htm.
About Transfer Cases for Sale

The Transfer Cases for Sale company launched its company website in 2012 and has had success selling offline for decades. As a preowned and reconditioned assemblies dealer, this company sells to automotive professionals and to average 4x4 vehicle owners that seek out replacement parts online. Through sale pricing and no cost shipping programs, this company has been able to expand its U.S. operations. The Transfer Cases for Sale company offers extended parts warranties for its in stock inventory to help provide additional coverage for buyers of the used and rebuilt editions.
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Roy Harris and Robin Montgomery Pen an Exciting New Memoir on a Boxer

Richard, TX (PRWEB) January 04, 2013
Roy Harris stood in the boxing ring in Los Angeles one August night in 1958, facing the undefeated heavyweight champion of the world, Floyd Patterson, who, at the time, had earned that crown at an earlier age than any other man in history. Roy, however, faced a psychological handicap met by few other heavyweight challengers: how could a rustic backwoodsman turned gentleman-scholar-soldier cope with such a challenge? What strange events had conspired to create the meeting of such a contrast in pugilistic antagonists? It is Roy’s story that he and Robin Montgomery pen in his new memoir, “Roy Harris of Cut and Shoot: Texas Backwoods Battler” (published by iUniverse).
“Roy Harris of Cut and Shoot” is, in part, the story of how and why Roy Harris emerged from backwoods obscurity to the pinnacle of fistic heaven – a heavyweight title bout. But this is also the story of the rapidly vanishing breed that spawned and nourished him – the rugged individualistic frontiersmen from the oil-rich southeast Texas thicket country.
Today, Cut and Shoot is a growing community northeast of Houston. Roy has retired from illustrious careers not only in boxing, but as an attorney, real estate mogul and the county clerk of Montgomery County, Texas, for 28 years.
Roy’s personal memories are inserted throughout “Roy Harris of Cut and Shoot,” adding authenticity to this dramatic saga. “It brings a sense of place, culture, simplicity and truth to a society that has in many ways grown jaded and insensitive to the basics of life, good friends, truth, honor and patriotism,” Montgomery states.
“Roy Harris of Cut and Shoot: Texas Backwoods Battler”

By Roy Harris and Robin Montgomery

Hardcover | 5.5 x 8.5 in | 302 pages | ISBN 9781475960679 |

Softcover | 5.5 x 8.5 in | 302 pages | ISBN 9781475960662 |

E-Book | 302 pages | ISBN 9781475960686 |

Available at Amazon and Barnes & Noble
About the Authors

Roy Harris, attorney-at-law, married Gloria Jean Groce in 1955, and the two had six children. He excelled in a variety of careers. In recent years, the Conroe City Council declared August 18 – the date on which he fought for the world’s heavyweight title in 1958 – as Roy Harris Day. He lives in Texas.
Robin Montgomery, Ph.D., earned his doctorate of philosophy in political science from the University of Oklahoma. He is president of the Texas Center for Regional Studies, and he is the author of nine previous books, dozens of articles, and newspaper columns on current events and local history. Montgomery is married and has four children.
iUniverse, an Author Solutions, Inc. self-publishing imprint, is the leading book marketing, editorial services, and supported self-publishing provider. iUniverse has a strategic alliance with Indigo Books & Music, Inc. in Canada, and titles accepted into the iUniverse Rising Star program are featured in a special collection on BarnesandNoble.com. iUniverse recognizes excellence in book publishing through the Star, Reader’s Choice, Rising Star and Editor’s Choice designations—self-publishing’s only such awards program. Headquartered in Bloomington, Indiana, iUniverse also operates offices in Indianapolis. For more information or to publish a book, please visit iuniverse.com or call 1-800-AUTHORS. For the latest, follow @iuniversebooks on Twitter.
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Author Dee Krull Presents the Sequel to “Dreams and Vampires”

New book features the fascinating episodes of a love triangle set in the midst of an uprising and the threat of war, on a world called Htrae.

Arcata, CA (PRWEB) January 04, 2013
In a parallel world created by author Dee Krull, readers will enjoy another action packed story, filled with suspense and romance as she unleashes the second book of her series. In this new work titled Power of the Vampire, Laurel is enmeshed in a conflict between a vampire and a hybrid, who both want her as their mate, and a prophesy that says she will lead an army against a ruling tyrant.
In this book, readers will learn even more about Htrae, a parallel world inhabited by mythical creatures. In this realm, vampires are sentient beings and they co-exist amongst werewolves, witches and humans. This civilization is similar to human societies on Earth. They have families and children, and are governed by laws and a ruler. Nonetheless, the king of Htrae happens to be a tyrant, who segregates his people, causing prejudice and fear amongst his subjects.
Laurel is not the ordinary human that she once thought she was, for on this other world, as foretold in an ancient prophesy, she must lead an army against an evil king who has a secret in his arsenal. One that could wipe out life on Htrae, as it almost did once before. Nonetheless, before she fulfills her destiny, she must first fight her own personal battles. Now, once again, Laurel finds herself kidnapped, and held captive by Learden, a hybrid vampire. Learden seduces her and claims her as his mate after he finds out who she is. Thinking she will never see Kianas again, the vampire who brought her to Htrae, she surrenders to her feelings for Learden. When an unexpected twist brings Kianas back into her life, They press her to choose between them. She refuses to choose, knowing one will die if she does. When Laurel is betrayed by one of her loves, she does something she may regret for the rest of her life. The question is, will this decision cripple her? Or will it empower her to rise up against evil? - Readers will find it hard to put this book down as Laurel is forced to make a decision that goes against everything she believes in. And will change her life, and the life of those she loves, forever.
For more information on this book, interested parties may log on to http://www.Xlibris.com.
About the Author

With a Ph..D. in Clinical Hypnotherapy, Dee Krull had a private practice for twenty-five years. She did everything from researching 'past life regression' to helping people improve their lives, stop smoking and lose weight. In the last ten years, before retirement, she specialized in Medical Hypnosis. The series, "The Saga of a World Called Htrae," was inspired by her late husband's love of science fiction and her own inquisitive nature of “what ifs”. It is a combination of science fiction, fantasy and her own knowledge of hypnosis. Krull has three children in Southern California, one who adopted her in Sparks, Nevada and seven grandchildren. She lives in Northern California with her cat Gwynie, where she is writing her next book in the series.
Power of the Vampire * by Dee Krull

The Saga of the World Called Htrae

Date of Publication: November 20, 2012

Trade Paperback; $19.99; 383 pages; 978-1-4797-4156-4

Trade Hardback; $29.99; 383 pages; 978-1-4797-4157-1

eBook; $3.99; 978-1-4797-4158-8
Members of the media who wish to review this book may request a complimentary paperback copy by contacting the publisher at (888) 795-4274 x. 7879. To purchase copies of the book for resale, please fax Xlibris at (610) 915-0294 or call (888) 795-4274 x. 7879.
For more information on self-publishing or marketing with Xlibris, visit http://www.Xlibris.com. To receive a free publishing guide, please call (888) 795-4274.
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Nintendo’s amazing triumph in Japan may doom the company

According to Japanese gaming bible Famitsu, Nintendo 3DS sold 333,000 units in the week ending December 16. Sony’s PS Vita limped along at 13’000 units. The new Wii U did an OK 130,000 units and PS3 managed 46,000 units.  The utter hardware domination of the 3DS is reshaping the Japanese software market. Franchises that were thought to be fading have been revitalized in their portable versions. The 3DS version of the ancient “Animal Crossing” series, famed for being the game where nothing happens, hit a staggering 1.7 million units last week in Japan. “Inazuma Eleven” sold 170,000 units in its launch week, up from 140’000 units its DS version managed in 2011.
[More from BGR: RIM, HTC and Nokia could all be headed the way of Palm]
Nintendo’s portable console 3DS had a muted start in its home market in the spring of 2011. Many thought that Sony would have a fair shot at competing with Nintendo once Playstation Vita launched at the end of 2011. But once Nintendo executed an aggressive price cut for 3DS in the summer of 2011 and then launched a large-screen version of the console in mid-2012, the gadget has grown into a godzilla in Japan, demolishing both Sony Vita and aging tabletop console competition.
[More from BGR: BlackBerry 10 browser smokes iOS 6 and Windows Phone 8 in comparison test [video]]
3DS is doing well also in America, where its lifetime sales are moving close to the 6 million unit mark this holiday season. According to NPD, the 3DS sales in the US market topped 500,000 units in November. That’s a decent number, though far from the torrid volume the portable is racking up in its home market. The US November video game software chart was dominated by massive home console juggernauts: new installments of Call of Duty, Halo and Assassin’s Creed franchises  shifted more than 13 million units in retail. At the same time, the Japanese software chart remains in a Nineties time warp,  dominated by Nintendo’s musty masterpieces: Super Mario Brothers, Pokemon, Animal Crossing, etc.
Japanese and American tastes have always been different. But what we are witnessing now is a particularly fascinating divergence. American consumers are spending more of their time and money on smartphone and tablet games, while console game spending is increasingly focusing on massive, graphically stunning blockbuster titles on Xbox360 and PS3. The casual gamers are shifting to mobile games, while hardcore gamers remain attracted to sprawling epics on home consoles. The overall video game spending in America keeps declining month after month, as casual titles and mid-list games slide. But the Triple A whales like Call of Duty series are doing better than ever.
In Japan, Nintendo has been able to battle back iPhone and Android game invasion with a nostalgic series of portable games that basically recycle the biggest hits of Eighties and early Nineties. Mario, Pokemons and other portable heroes are slowly losing their grip on US and European consumers. But in Japan, some form of national nostalgia is keeping Nintendo on track.
The problem here is that the Japanese success of the 3DS may now be convincing Nintendo that it does not have to rethink its business strategy. The smartphone and tablet game spending continues growing explosively across the world. Unlike console games, mobile game sales in China are legal. The global gaming spending is shifting towards new hardware platforms even as console mammoths like Halo still reign in America. At this critical juncture, Nintendo has managed to cocoon its home market in a web of nostalgia, turning the 3DS console and its Eighties left-over franchises into epic bestsellers yet again.
This means that there is no sense of urgency to push Nintendo into rethinking its long-term plans. The company may continue simply ignoring the smartphone and tablet challenge, designing new portable consoles and the 28th Mario game to support it. 20 years ago, Japan’s insularity doomed its chances to succeed in the mobile phone business. Ithe idiosyncratic nature of Japan may now be leading its biggest entertainment industry success astray.
Read More..

Nintendo’s amazing triumph in Japan may doom the company internationally

According to Japanese gaming bible Famitsu, Nintendo (NTDOY) 3DS sold 333,000 units in the week ending December 16, while Sony’s (SNE) PS Vita limped along at 13,000 units, the new Wii U did an okay 130,000 units and the PlayStation 3 managed to sell 46,000 units.  The utter hardware domination of the 3DS is reshaping the Japanese software market. Franchises that were thought to be fading have been revitalized in their portable versions. The 3DS version of the ancient Animal Crossing series, famed for being the game where nothing happens, hit a staggering 1.7 million units last week in Japan. Inazuma Eleven sold 170,000 units in its launch week, up from 140,000 units its DS version managed in 2011.
[More from BGR: RIM, HTC and Nokia could all be headed the way of Palm]
Nintendo’s portable console 3DS had a muted start in its home market in the spring of 2011. Many thought that Sony would have a fair shot at competing with Nintendo once Playstation Vita launched at the end of 2011. But once Nintendo executed an aggressive price cut for 3DS in the summer of 2011 and then launched a large-screen version of the console in mid-2012, the gadget has grown into a Godzilla in Japan, demolishing both Sony Vita and aging tabletop console competition.
[More from BGR: BlackBerry 10 browser smokes iOS 6 and Windows Phone 8 in comparison test [video]]
3DS is doing well also in America, where its lifetime sales are moving close to the 6 million unit mark this holiday season. According to NPD, the 3DS sales in the United States topped 500,000 units in November. That’s a decent number, though far from the torrid volume the portable is racking up in its home market. The U.S. November video game software chart was dominated by massive home console juggernauts: new installments of Call of Duty, Halo and Assassin’s Creed franchises shifted more than 13 million units in retail. At the same time, the Japanese software chart remains in a ’90s time warp, dominated by Nintendo’s musty masterpieces: Super Mario Brothers, Pokemon, Animal Crossing, etc.
Japanese and American tastes have always been different. But what we are witnessing now is a particularly fascinating divergence. American consumers are spending more of their time and money on smartphone and tablet games, while console game spending is increasingly focusing on massive, graphically stunning blockbuster titles on Xbox360 and PS3. The casual gamers are shifting to mobile games, while hardcore gamers remain attracted to sprawling epics on home consoles. The overall video game spending in America keeps declining month after month, as casual titles and mid-list games slide. But the Triple A whales like the Call of Duty series are doing better than ever.
In Japan, Nintendo has been able to battle back iPhone and Android game invasion with a nostalgic series of portable games that basically recycle the biggest hits of ’80s and early ’90s. Mario, Pokemons and other portable heroes are slowly losing their grip on U.S. and European consumers. But in Japan, some form of national nostalgia is keeping Nintendo on track.
The problem here is that the Japanese success of the 3DS may now be convincing Nintendo that it does not have to reconsider its business strategy. The smartphone and tablet game spending continues growing explosively across the world. Unlike console games, mobile game sales in China are legal. The global gaming spending is shifting towards new hardware platforms even as console mammoths like Halo still reign in America. At this critical juncture, Nintendo has managed to cocoon its home market in a web of nostalgia, turning the 3DS console and its Eighties left-over franchises into epic bestsellers yet again.
This means that there is no sense of urgency to push Nintendo into rethinking its long-term plans. The company may continue simply ignoring the smartphone and tablet challenge, designing new portable consoles and the 28th Mario game to support it. Twenty years ago, Japan’s insularity doomed its chances to succeed in the mobile phone business. And now the idiosyncratic nature of Japan may be leading its biggest entertainment industry success astray.
Read More..

North Korean Video Game Has Western Ties

Video games represent a true luxury for most North Koreans living in a country where even the elite have only hours of electricity each day. That has not stopped a Western company in the capital city of Pyonyang from creating what may be the first North Korean game widely available online.
The game, called "Pyongyang Racer," is a simple Web browser game that allows players to drive a car around North Korea's capitol city of Pyongyang, according to Beijing Cream. Players must avoid hitting cars and collect gasoline in the form of petrol barrels to keep their run going as long as possible — all while getting warnings from one of Pyongyang's famously picturesque traffic girls.
"Pyongyang Racer" has an unusual development history as a video game. The North Korean programmers who made the game work for Nosotek, a Western company that describes itself as the "first western IT venture" in North Korea.
Nosotek's North Korean programmers previously made mobile-phone games based on the Hollywood films "The Big Lebowski" and "Men in Black." Those games ended up getting published through a subsidiary of Rupert Murdoch's News Corp (owner of Fox News), according to Bloomberg News.
Nosotek claims to have "attracted the cream of local talent as the only company in Pyongyang offering Western working conditions and Internet access." That would likely be true in North Korea, given the nuclear-armed country's pariah status among Western countries and businesses.
The Nosotek website also praises the advantages of working in North Korea because "IP secrecy and minimum employee churn rate are structurally guaranteed." Translation: North Korean programmers would likely never leave Nosotek with the company's intellectual property secrets because they have practically no other employment options.
Nosotek built the game for Koryo Tours, a company based in Beijing, China, to distribute "Pyongyang Racer" through the Koryo Tours website. Koryo Tours is currently the leading company that runs tours of secretive North Korea for Westerners and other foreigners.
"This game was developed in 2012 and is not intended to be a high-end technological wonder hit game of the 21st century, but more a fun race game (arcade style) where you drive around in Pyongyang and learn more about the sites and get a glimpse of Pyongyang," Koryo Tours said on the game's website.
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Video game shares down in wake of shooting

LOS ANGELES (AP) -- Shares of video game makers and sellers fell Thursday in the aftermath of a mass shooting at a Connecticut elementary school, which has renewed debate about violent games and their potential influence on crime.
Shares of GameStop Corp., whose stores sell video games as well as systems like the Xbox and Wii, fell 5 percent in afternoon trading.
Investors are seen as being increasingly concerned that the government may impose tougher rules on the sales of games rated for "mature" and older audiences.
Investors may be worried that parents will also avoid buying first-person shooter games like "Call of Duty: Black Ops 2" after the tragedy Friday morning at Sandy Hook Elementary, in which 20 children and six adults were shot and killed by 20-year-old Adam Lanza.
"Maybe there will be more stringent efforts to make sure youth are not playing games that they're not old enough to play," said Mike Hickey, an analyst with National Alliance Securities. "Maybe there will be a greater effort by parents in managing the content their kids are playing."
Shares of companies involved in the video game industry, many of which had been dropping since the shooting, declined further Thursday.
— GameStop stock lost $1.37, or 5 percent, to $26.18. Shares have barely changed since last Thursday's close, the day before the shooting, to Wednesday's close.
— Shares of Activision Blizzard Inc., the publisher of "Call of Duty: Black Ops 2," fell 9 cents to $10.70. The stock had already dropped 5.6 percent.
— Electronic Arts Inc. shares fell 41 cents, or 2.9 percent, to $13.99. Shares had dropped 5.6 percent.
— Take-Two Interactive Software Inc. shares slipped 29 cents, or 2.5 percent, to $11.69. The stock had dropped 8 percent.
The declines came as broader markets rose. The Dow Jones industrial average was up 0.3 percent at 13,295.
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North Korea’s first video game: A boring version of ‘Crazy Taxi’ that nitpicks your bad driving

In theory, a driving game set in North Korea could be fun — it could revolve around delivering kidnapped movie stars from the airport to Dear Leader’s headquarters, for instance. In reality, though, it looks as though playing a driving game set in North Korea is about as much fun as actually living in North Korea. Business Insider’s Gus Lubin has posted his first impressions of “Welcome to Pyongyang,” an online game that’s “produced by Nosotek, a western IT company based in North Korea,” and he’s found that it’s pretty lame.
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The goal of the game is to drive around the North Korean capital of Pyongyang and become familiar with all the great tourist attractions it has to offer. But unlike action-driving classics such as Crazy Taxi and the Grand Theft Auto series, Welcome to Pyongyang is annoyingly authoritarian and won’t put up with you crashing into cars or mowing down civilians. To make matters worse, the game doesn’t even give you the satisfaction dying at the hands of bloody-minded authorities if you break the rules too often — rather, it sends out a fascistic meter maid to simply tell you that you have been “stopped for bad driving.” We’re not sure what the actual penalty is for reckless is in North Korea, but we get the feeling it’s more severe than getting nitpicked by an annoying digital character.
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